EnergyX
With EnergyX, simulations can now easily and accurately reflect real-world conditions for simulations and games. Simulations for mobile telephone signals, oil/gas exploration, and vehicle design can take advantage of native energy modeling for radio, sound, and heat propagation modeling. Game designers using aggro, line-of-sight, and sound modeling can vastly expand their creative options without bogging down processors. Previous simulations of energy transmission have been inaccurate and inefficient. Energy, such as cell phone signals, operates differently from light with environmental factors such as air, water, and terrain having varying effects. EnergyX models energy accurately and natively, allowing less computation resource`s to be applied to make more realistic effects. For example, a bounced signal can be accurately displayed natively, instead of having to estimate the effects multiple buildings, signal sources, and terrain might have in a complex environment. Energy sources can be standard electromagnetic sources or “meta-energy” such as aggro, trust, or other forms of energy that may exist in game environments.
Key goals in EnergyX design:
- Accuracy: EnergyX accurately models the major ways energy changes in a real-world environment e.g. bounces and attenuation.
- Adaptability: Any form of energy – real or imagined – can be modeled in EnergyX by setting a few key parameters.
- Efficiency: EnergyX models full energy propagation in a 3D environment.
- Visualization: EnergyX output data can be used for other computations or, when combined with a visualization tool such as EnergyL, used in simulations or games with real-time accuracy.